Dead Space

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dc.contributor.author Castiglione, Rocco
dc.date.accessioned 2012-05-22T18:49:33Z
dc.date.available 2012-05-22T18:49:33Z
dc.date.issued 2012-05-22
dc.identifier.uri http://hdl.handle.net/10429/614
dc.description.abstract The bridge between skateboarding and architecture is not seen on the same plane. Both stem from the idea of creating new challenges, new design, and moving through space. The distinction between building space and urban space is utilized by skateboarders, enabling them to constantly change within a city’s environment. This questions the distinction between public space and “who” the public is when the skater and the city mesh. Design is an initial and studied process that requires a certain amount of skill. Architects, urban planners and designers design spaces or places that they may never use themselves. It is possible that the design has some experiential factor and meaning behind it, but not experienced by the actual designer. Skateboarders stem from the same breed of technical and insightful individuals that are not taken as seriously as designers. Skateboarders have the unique and intuitive way to develop and design space through the tool of a skateboard. The perception of the skateboarder that begins to identify pedestrian level interactions from different perceptions of the city and the urban fabric. en_US
dc.language.iso en_US en_US
dc.title Dead Space en_US
dc.type Thesis en_US


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