dc.description.abstract |
This thesis explores the notion of “gam[-es|-ing] as a unique methodology|process that evokes a new interaction and relationship between people [the Detroiter, the non.Detroiter, and the Visitor] with the Detroit landscape. Such a game could potentially assist the architect|planner|designer in creating more functional, [inter]active spaces|places throughout the city; in hopes that a physical intervention can act as a destination and “game” to integrate communities and attract new “players”. |
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