Game(s)cape

UDM Libraries / IDS Digital Repository

 

Show simple item record

dc.contributor.author Beasley, Naomi
dc.date.accessioned 2012-05-24T19:41:18Z
dc.date.available 2012-05-24T19:41:18Z
dc.date.issued 2012-05-24
dc.identifier.uri http://hdl.handle.net/10429/637
dc.description.abstract This thesis explores the notion of “gam[-es|-ing] as a unique methodology|process that evokes a new interaction and relationship between people [the Detroiter, the non.Detroiter, and the Visitor] with the Detroit landscape. Such a game could potentially assist the architect|planner|designer in creating more functional, [inter]active spaces|places throughout the city; in hopes that a physical intervention can act as a destination and “game” to integrate communities and attract new “players”. en_US
dc.language.iso en_US en_US
dc.subject games in architecture, play design, fun landscape, detroit landscape en_US
dc.title Game(s)cape en_US
dc.type Book en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account