Virtual Reality in Architecture

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dc.contributor.author VanOverbeke, Zachary
dc.date.accessioned 2017-05-20T18:40:33Z
dc.date.available 2017-05-20T18:40:33Z
dc.date.issued 2017-05-20
dc.identifier.uri http://hdl.handle.net/10429/888
dc.description.abstract Visualization techniques in architecture have been utilized as communication and design tools since antiquity. Traditional artist force interaction by creating familiarity within the art for an observer, by understanding and utilizing methods such as; line, shape, form, texture, and pattern and color to create a composition. Enhancing such techniques creates a more realistic and familiar understanding of images and space depicted within art. Art/Design in collaboration with modern technology advances, have resulted in Virtual Reality (VR) Augmented Reality (AR) and Mixed Reality. All of which are cutting edge approaches to immersion and interaction. Being a computer generated a form of visualization Virtual Reality, Augmented Reality and Mixed Reality are developing new methods to enhance one's understanding of design and spatial communication. Virtual Reality specifically offers a first-hand experience by placing its audience in an interactive virtual environment which familiarity is promoted to aid design exploration and visualization, the simulation that virtual reality creates can be abstract or very similar to the real world. Virtual Reality may be a tool that can promote and aid design and architectural exploration while also deepen our understanding of other practices. This thesis aims to explore how virtual reality can improve and build upon architectural visualization as a communication medium and design tool. en_US
dc.language.iso en_US en_US
dc.title Virtual Reality in Architecture en_US
dc.type Thesis en_US


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