A Phenomenology of Violent Video Games

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dc.contributor.author Henisse, Christopher en_US
dc.date.accessioned 2015-04-29T14:03:56Z
dc.date.available 2015-04-29T14:03:56Z
dc.date.issued 2015-04-29
dc.identifier.uri http://hdl.handle.net/10429/773
dc.description.abstract This thesis will cover a phenomenology of violent video games. The thesis will begin with a historical look at phenomenology, as well as explain what exactly phenomenology is for the general laypeople. Then the thesis moves into the explaining the phenomenological method used by the author. From here, the phenomenology of violent video games is presented. The essence of video games that are violent is discerned and described. Following this is a psychological analysis of violent video games and their effect on people, especially children. en_US
dc.language.iso en_US en_US
dc.title A Phenomenology of Violent Video Games en_US
dc.type Thesis en_US


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